Concept VR Hand is a small-scale experiment in alternative input – an exploration of what it takes to connect physical electronics to a VR environment. The interest behind it is practical: conventional VR controllers are a given, but the space of possible interactions is much wider. Building a glove from textile, foil contacts, and an Arduino is a direct way into that space – a first step toward understanding how alternative VR controllers can be designed and built.
The chain between gesture and response is simple: finger contact becomes electrical signal, signal becomes serial data, data crosses WiFi as UDP packets, packets become Unity input, input becomes visual event. The game mechanic – memorising ten color-gesture pairs while dodging incoming spheres – is minimal by design. The challenge for me was the interface itself, not the game around it.